reticle

Pricing

Start free. Pay when you ship.

Credits cover generation. Slicing, editing and exports are always free.

Free

$0 / month

For trying Reticle on a side project.

  • 100 credits each month
  • PNG and 9-slice export
  • Community support
Start free

Indie

Popular
$12 / month

For solo developers shipping a game.

  • 1,200 credits each month
  • Unity, Godot and Roblox export
  • Style lock across kits
  • Commercial license
Choose Indie

Studio

$49 / month

For teams with a shared art direction.

  • 6,000 credits each month
  • All engines, including Unreal
  • Shared style library
  • API access
Choose Studio

Compare

Every plan, side by side.

Plan comparison
FeatureFreeIndieStudio
Monthly credits1001,2006,000
Extra creditsNot included$10 per 1,000$8 per 1,000
PNG and 9-slice exportIncludedIncludedIncluded
Godot exportNot includedIncludedIncluded
Unity exportNot includedIncludedIncluded
Roblox exportNot includedIncludedIncluded
Unreal exportNot includedNot includedIncluded
Style lock across kitsNot includedIncludedIncluded
Shared style libraryNot includedNot includedIncluded
API accessNot includedNot includedIncluded
Seats11Up to 5
Commercial licenseNot includedIncludedIncluded
SupportCommunityEmailPriority email

FAQ

Questions about pricing.

What does a credit buy?
Generating one component costs 1 credit, so a full kit of 12 components costs 12. Regenerating a single state costs 1.
Do unused credits roll over?
Paid plans roll over up to one month of unused credits. Free credits reset each month.
Can I use generated UI in a commercial game?
Yes, on Indie and Studio. Free kits are for personal and prototype projects.
Is there an annual discount?
Yes. Annual billing gives you two months free on Indie and Studio.
What happens if I cancel?
You keep every kit you exported, along with its license. Your plan runs to the end of the billing period.
Do you offer plans for larger studios?
Yes. Contact us for custom credit volumes, more seats and invoicing.